Every gun that reloads now plays a reload animation with sound, and its own magazine drops to the floor.

**What changed**

- **Animations from the game's data:** reload clips, tags, bone masks and blend times for the bolter, bolt pistol, storm bolter, stalker bolter, grenade launcher and lascannon, for both Space Marines and Chaos. The clip plays over exactly the simulation's reload time, layered over movement.
- **Dropping magazines:** the weapon model's own magazine part leaves the gun when the hand takes it and falls as a physics object (10 s, at most 24 on screen); a fresh one reappears when the new magazine is loaded. For the Chaos bolter and pistol the magazine is an embedded mesh shell, which is our interpretation. The weight, friction and bounce are our values.
- **Sound:** reload sounds go through the existing sound-tag path, for your own weapon and for others.
- **No reload where the data has none:** the heavy bolter, plasma gun, plasma cannon and melta use heat, venting or pumping instead, so none is shown.

**What is provisional**

Other players' reloads are inferred from their shots, because ammunition is not sent over the network. That inference is an approximation with known limits.

The screenshot is the bolter reload in the model viewer on a placeholder floor, with the magazine already on the ground beside the boot. A person has not seen it in play yet.

*Unofficial fan project: not affiliated with or endorsed by Games Workshop, Relic, THQ, Sega or Focus. Screenshots show original game assets rendered from the owner's own install of Warhammer 40,000: Space Marine (2011); no game files are distributed.*
