Manufactorum is lit properly now, and the god rays blend into the air instead of looking like flat slabs.

**What changed**
- God rays and smoke no longer end in hard lines where they meet floors and walls. They fade out when the camera gets close, and when seen side-on.
- Real-time shadows from the sun, with soft edges.
- Shading in corners and crevices, and some light bouncing between surfaces.
- A thin sunlit smog over the factory that shows light shafts and makes distant buildings fade into haze. It uses the fog colour from the map's own data.
- Darks are deep again: an earlier mistake had brightened the fog and lifted every shadow.
- A small stutter when walking between lighting areas of the map is gone.
- Anti-aliasing (MSAA 4x + SMAA) smooths jagged edges.

**Settings**
- Lighting has four quality levels. The default is medium, which runs well on mid-range graphics cards. High adds softer shadows and reflections for stronger cards.

*Unofficial fan project: not affiliated with or endorsed by Games Workshop, Relic, THQ, Sega or Focus. Screenshots show original game assets rendered from the owner's own install of Warhammer 40,000: Space Marine (2011); no game files are distributed.*
