Perks now do what they did in the original, using the game's own numbers.

**What changed**
- 34 of the 48 multiplayer perks work, read straight from the game's data. A few examples:
  - Iron Halo raises the shield from 100 to 150.
  - Larraman's Blessing heals 50 health per second after 3.5 s, instead of 5 per second after 5 s.
  - Final Vengeance sets off a blast where you died, 2.5 s later.
  - Kraken Bolts makes bolter rounds pierce armour, crates and up to two players.
  - Burst Fire fires two rounds per trigger pull.
  - Death From Above triples the ground pound's damage.
- 4 of these work only in part, because the systems they touch (grenade stims, weapon scatter, lascannon handling) are not in the game yet.
- Each class's default perk now actually works: Devastators and Havocs shrug off melee and explosions, and Assault Marines and Raptors hit harder with the charge.
- Perk kills show the perk's name in the kill feed.

**Not yet**
- 14 perks are labelled "NOT ACTIVE YET" in the class creator. They need systems we don't simulate yet, or details the game files don't record.

*Unofficial fan project: not affiliated with or endorsed by Games Workshop, Relic, THQ, Sega or Focus. No game files are distributed; you need your own copy of Warhammer 40,000: Space Marine (2011).*
