Dedicated servers
Server-authoritative networking with movement prediction, reconciliation and lag-compensated hits. Tested under simulated latency and packet loss.

I'm rebuilding Space Marine (2011) multiplayer with server-authoritative dedicated servers. The original already has multiplayer; this replaces its P2P networking so the host no longer has a latency advantage.
Open source. Requires your own PC copy of the 2011 game. No game files included.
A separate engine for Space Marine (2011) multiplayer, built around server-authoritative dedicated servers to remove the P2P host advantage.
It reads your game's maps, models, animations and gameplay values without modifying the install. Movement, hits, damage and scoring run on the server; client prediction keeps movement responsive.
C# / .NET 10 simulation and server, with a Godot 4 client. Original gameplay is the target; uncertain values and behaviour are documented.
M21 · Manufactorum · Space Marines vs Chaos.
Server-authoritative networking with movement prediction, reconciliation and lag-compensated hits. Tested under simulated latency and packet loss.
Annihilation and three-point Seize Ground on Manufactorum. Teams up to 8 per side, scoring, kill feed, scoreboard and match restart.
Tactical, Assault and Devastator; Chaos Tactical, Raptor and Havoc. Class loadouts and weapon choices.
Bolters, plasma, lascannon, melta, grenade launcher, frag and krak grenades, plus knife and chainsword combos. Weapon values come from your install.
Jump-pack flight, ground pound and landing blasts. Tactical rolls; Devastator and Havoc hop. Timings use the game’s data.
Aim mode, crosshair convergence, hit markers and a redrawn HUD based on the original layout.
Original Space Marine and Chaos multiplayer armour, rigs and animations. Chaos legion paint is still missing.
Your game install stays unchanged. Code and docs are GPL-3.0; gameplay values record their source and confidence.
M21 checkpoint · 27 October 2026. Twenty-one milestones reached; the build is still pre-alpha.
Bot tests, automated checks and an initial human playtest. M20/M21 still need a fresh human playtest. No public builds or release date yet.
Earlier development footage, before M21. 28 seconds, no audio.
M21 on Manufactorum with test bots. Lighting, HUD and effects are unfinished.










Your own PC copy of Space Marine (2011). The engine reads its files without modifying them.
You can run the client and dedicated server from source on Windows. There are no public builds yet.
To replace P2P host networking with server-authoritative dedicated servers and remove the host's latency advantage.
No. The focus is PvP, with Exterminatus co-op possible later.
The 2011 PC original (Steam app 55150), rather than Space Marine 2 or the Master Crafted Edition.
No. It runs as a separate engine with its own dedicated servers and reads your install without modifying it.
No. You supply your own game install. The GPL-3.0 license covers the new code and documentation only.